Ten0

ABSTRACT

Ten0 is an entertaining, multi-level card game involving the fundamentals of math. It is inclusive of four operands that are central to the game. The Ten0 also features a Ten0 scale reading and special cards. One of the unique features of this game is that it is an educational game and also a fun game. Playing Ten0 games include providing a deck of cards, dealing cards, forming the deck, placing the deck faced down, and starting the game with the total for all participating players. The players choosing card(s) from his/her hand, calculating and recording with the use of the card(s), drawing a card and shuffling the deck and finishing the game.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation in part of U.S. patent applicationSer. No. 11/049,581, filed on Feb. 3, 2005, the disclosure of whichincorporated herein by reference.

“Ten0.” (Pronounced Ten-O,) Ten0 is derived from the maximum face valuein the deck. 0 (zero) is adjunct next to “Ten,” to represent the number0, and the number 100 (Ten0=100). A further explanation of the numbers 0and 100 is explained in detail in the preceding sections of the paper.

STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT

N/A.

REFERENCE TO SEQUENCE LISTING

N/A.

BACKGROUND OF THE INVENTION

Math applications continue to exist in our everyday lives and it hasbecome necessary for people to grasp a basic understanding of the topic.However, there are individuals that struggle with math applications, notonly in the real world but also academically. This invention, Ten0,enables people to understand how to apply math when needed but alsobuilds confidence in the process. Additionally, this invention allowsyoung students to excel in the subject.

BRIEF SUMMARY OF THE INVENTION

This invention Ten0 signifies the importance of Math and reminds us ofwhy we need it to be integrated in our daily lives. Ten0 has severalqualities, which comprise of fun, competitive learning andentertainment. The game also consists of different levels that involvesinteractive skills and allows every individual to have fun at everylevel. Ten0 prepares people for real-world applications. Moreimportantly, we are able to learn how the math operations are applied bylearning the sequence of operands. Playing the game is extremely fun forthe family, friends and even among strangers while being a mentallystimulating challenge. Ten0 can be played by all ages, specifically 8and above.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING

FIG. 1: The front face of the card.

FIG. 2: The back face of the card.

FIG. 3: Switch0 card.

FIG. 4: Zer0 card.

FIG. 5: Ten0 card.

FIG. 6: Ten0 Scale Reading card; instructs players what operand to usewithin the range of 0-100 total.

FIG. 7: The back face of the card specifically with a divide operand.

FIG. 8: The back face of the card specifically with a add operand.

FIG. 9: The back face of the card specifically with a subtract operand.

All figures are detailed below in the section labeled “DetailedDescription of the Invention.”

DETAILED DESCRIPTION OF THE INVENTION

Objective of Ten0: The math must be applied with respect to the card andto the player's best ability. The total must be a natural number andthere should be no decimals or negative numbers and should not beoutside of the Ten0 Scale Reading. Further details about Ten0 ScaleReading are in the following pages. The following is an example of howthe game is played with total value. If one player throws a card labeled“5” and its sign is “+” and another player throws a card labeled “3” andit' sign is “+”, then the math applied would be 5+3=8. The current totalis 8 and the next player goes. A player must finish the hand in order towin the game.

Tool: A Deck of Cards

Cards:

Number of cards in a deck: 96

Symbols Designed in the cards: “+” (Add); “−” (Subtract); “X”(Multiply); “/” (Divide).

Face Card Value: 1-10 (2 times for each operand)—80 cards

Number of Special Cards: 12 cards

Name of Special Cards: “Switch0” Card—4 cards; “Ten0” Card—4 cards;“Zer0” Card—4 cards. All features are in “Drawings” section.

Ten0 Scale Reading: It has natural numbers ranging from 0 to 100 and theoperands displays—4 cards. It is enclosed in the “Drawings” section.

Definitions of Special Cards:

“Switch0” Card: can turn the Addition sign “+” to a Subtraction sign “−”and vice versa. It can also turn the Multiplication sign “×” to aDivision sign “/” and vice versa.

“Ten0” Card: This card is considered a bonus or wild card. A player canuse this card by choosing any operand in the game regardless of theoperand stated on a specific card.

Specific operands are adding, subtracting, multiplying, and dividing.The “Ten0” card can be used regardless of where the current total is.For an example: If the first player throws a card labeled “5” and itssign is “+”, and the second player throws a card labeled “3” and itssign is “+”, then the math applied would be 5+3=8. The current total is8. Now it is the first players turn and he chooses to use a “Ten0” card.The player uses a “Ten0” card with another card in his or her hand suchas “4+,” but doesn't want to use the add operand. Fortunately with the“Ten0” card, the player can change the operand however the playerchooses. The player changes the “4+,” to “4×” which translates to 4×8.The current total is at 32 and the game continues. Also, a player canuse the “Ten0” card and change the second card to a division operandcard only if the remainder of the function is strictly 1. A furtherdetail is below in the Situations in “Ten0 Game”; specifically situation#4.

“Zer0” Card: This card is considered another bonus card. A player canchoose whichever operands (adding, subtracting, multiplying, ordividing) to apply with the number 0 (Zer0). All features of the specialcards are in the “Drawings” section.

Ten0 Game:

Objective:

Math must be applied appropriately and the total must be a naturalnumber between 0-100. The 50th total is considered a neutral total wherethe next player can decide to use any operand to either go above 50total or less. 0-100 Total:

The player must use, if the total is at:

0: add operand or special card.

1-100 total: Players choose any operand to play or special card.

The math must be played appropriately and must be within the scalereading. The Ten0 Scale Reading is included in the “Drawings” section,FIG. 5.

Instruction of “Ten0” Game:

There are 92 cards that are used (80 operand cards and 12 specialcards). Dealing predetermined number of playing cards to the players,forming a hand for each player, forming a deck, and placing the deckfacing down. The starting total is 50. The first player can use anyoperand or special card. Special cards can be used anytime in the game.In the game, when placing the card facing up by the player, the total iscalculated and recorded by the player when calculated correctly;otherwise if the total is miscalculated by the player, then the total isnot recorded. During the game, if the deck is finished, then shuffle theplayed cards to form a new deck and continue the game. Additionally,there is a Ten0 Scale Reading card to emphasize the utility of the cardsplayed which is FIG. 5 on the “Drawings.”

Situations of “Ten0” Game:

1. At the beginning of the game, the total is at 50. The first playercan use any operand card to start or special card(s) to start.

2. If a player does not have a card that is playable, then the playermust draw one card. If the card that is picked is playable, then theplayer can play; otherwise, the player must draw another card and lose aturn.

3. If a player miscalculates the card during the game, then the playertakes the card back and draws another card. Additionally the playerloses a turn. For an example, a player draws a “5,” and its operand signis add and the current total is at 3. This specific player says 3+5=10,which is considered incorrect. The player takes the card back that wasdrawn which is the “5+” card, draws another card from the deck and losesa turn.

4. If a player goes beyond the total, less than 0 or more than 100, thenthe player takes the drawn card back, draws another card, and loses aturn.

The only exception is the “Ten0” card which can surpass the total,either 0 or 100.

Although the total can surpass 0 or 100 mathematically, the total mustbe stated as the maximum of 100 or the minimum of 0.

For an example:

Assuming the total is at 20, if a player throws a “Ten0” Card andchooses to use “10×” card then the combination of the “Ten0” card andthe total will result over 100 (20×10=200) mathematically. However, thecurrent total will be stated at 100 specifically. Vice versa for goingbelow the total at 0.

The following is another scenario using “Ten0” card. The total is at 78and a player chooses to use a “7/” card. Mathematically, it would beincorrect, but with the “Ten0” card, a player can use “7/” card sincethe result will be 78/7=11 remainder 1. Therefore, the total is at 11,and the remainder is disregarded.

5. If a player uses a card that results in a total of exactly 0, thenthe next player must use a card having the “add” operand or specialcard.

6. If a player has a “Zer0” card, then the player can choose to usewhichever operand to apply with Zer0. For an example, the current totalis at 55, and a player decides to use “Zer0” Card using a divisionoperand, the result total is 0; since 0/55=0.

Ten0 Game (Advanced Level):

Objective:

Math must be played appropriately with its respect to this advancedlevel game. The rules that are applied in respect to the total and theinstructions are the same as above.

There are no special cards included in this game; therefore, there areonly 80 operand cards to play with. This advanced game also has the samerules as stated previously; however, exceptional situations are detailedbelow. The major difference is that, instead of focusing on the operandsapplied, the players can manipulate any operand within the “Ten0” ScaleReading total. In other words, a player may use any operand that isappropriate to apply and must be within the natural numbers ranging from0 to 100.

Instruction:

Each player is dealt an equal amount of cards until the deck isfinished. If there is a remainder of cards, then they are used to startthe game. At the start of the game, the total is determined by thehighest face value regardless of the operands. In the game, when placingthe card facing up by the player, the total is calculated and recordedby the player when calculated correctly; if the total is miscalculatedby the player, then the total is not recorded. Take the card with thehighest face value from the remaining cards to start the game regardlessof the operands. The resulting total is the highest face value, which isthe card chosen.

For an example:

The remainder cards are “5/”, and “7×.” The game begins by choosing the7 and this is the starting total.

Otherwise if there is equal amount of cards distributed with noremaining cards available then the total as at 0; the first card must beused as an addition operand card to start the game.

The participating players can play by dealing predetermined amount ofplaying cards to the players with the deck facing down, forming a handfor each players, and follow up the situation rule #3 and 3a strictly.If the deck is empty, shuffle and continue thereon.

Situation:

1. If any math miscalculation occurs, then the player takes the cardback that was just played and loses a turn. The total will be at theprevious total before the miscalculation occurred by the player.

2. If a player does not have a card to play with, then the player losesa turn.

3. If no players can play on a specific round, then shuffle the cardsthat have been played and set it up as a deck. On the next player'sturn, the player must pick a card from the deck and play it, ifplayable. Otherwise, the player draw another card and loses a turn.

-   -   a) If any miscalculation of the total occurs by the player, then        the player takes the card back that was already played, draws a        card from the deck and loses a turn. The total will be at the        previous total before the miscalculation occurred by the player.

Playing Ten0 games include providing a deck of cards, dealing cards,forming the deck, placing the deck faced down, and starting the gamewith the total for all participating players. The players choosingcard(s) from his/her hand, calculating and recording with the use of thecard(s), drawing a card and shuffling the deck and finishing the game.

1. A method of playing an educational game comprising the steps of: (1)providing a deck of cards including a set of said playing cards having adisplay of a numerical value including an assigned arithmetic operationsymbol designated and printed with the indicia “0 100” designated, and aset of said playing cards having a display of an assigned special cardsincluding of all four arithmetic operation symbols designated andprinted with the indicia “0 100” designated; (2) dealing predeterminednumber of playing cards to a plurality of players forming a hand foreach players, forming said deck, and placing said deck facing down; (3)proceeding a given total; (4) proceeding each player in turn whichfurther comprises the steps of: (a) choosing said card(s) from his/hersaid hand; (b) calculating said card(s) from his/her said hand, placingsaid card(s) facing up, and recording said total; (c) drawing said cardfrom the said deck; and (d) proceeding to the next player withrepetition steps from (4); and (5) shuffling said playing cards whensaid deck is empty; and continue thereon until one player has finishedsaid his/her hand determines the winner; and the game may proceed forremaining players or start a new game.
 2. The method of playing aneducational game in accordance with claim 1, during the steps of (3) and(4), proceeding the game with said total at 50 wherein said totalconsists of natural numbers exclusively between 0 and 100 during theplay of the game, viewing Ten0 Scale Reading as a display of the rangeof “0” to “100” with assigned arithmetic operation symbols alsographically displayed to guide the said player staying in the range of 0to 100, and calculating and recording said total.
 3. The method ofplaying an educational game in accordance with claim 1, during the stepof (1), wherein the set of numerical values having a display of onenumerical values ranging from 1-10 including an assigned arithmeticoperation symbol and printed with the indicia “0 100” designated.
 4. Themethod of playing an educational game in accordance with claim 3,wherein the assigned arithmetic operation symbol having one ofarithmetic operation symbols designated are an addition (+) symbol,subtraction (−) symbol, multiplication symbol (×), and division (/)symbol.
 5. The method of playing an educational game in accordance withclaim 1, wherein the said special card having a display one of anassigned special cards including Ten0, Switch0, Zer0 with all fourarithmetic operation symbols designated are an addition, subtraction,multiplication, division and printed with the indicia “0 100” designatedwhich further comprising the steps of: (1) if said special card is Ten0card, a player choosing any math operation in place of the arithmeticoperation symbol designated on said playing cards having a display of anumerical value; (2) if said special card is Ten0 card, a playerchoosing a division math operation in place of the arithmetic operationsymbol designated on said playing cards having a display of a numericalvalue then a player can only divide said total by a said playing cardonly with remainder 0 or 1 in which the quotient is altered and recordedas a new said total disregarding the remainder; (3) if said special cardis Ten0 card, a player choosing any math operation in place of thearithmetic operation symbol designated on said playing cards having adisplay of a numerical value used to surpass the said total at either 0or 100 and the new said total must be stated as the minimum of 0 or themaximum of 100 by altering and recording this new said total; (4) ifsaid special card is Switch0 card, a player choosing to turn additionoperation symbol “+” to a subtraction operation symbol “−” designated onsaid playing cards having a display of a numerical value and vice versa;(5) if said special card is Switch0 card, a player choosing to turnmultiplication operation symbol “×” to a division operation symbol “/”designated on said playing cards having a display of a numerical valueand vice versa; and (6) if said special card is Zer0 card, a playerchoosing any math operation in place of the arithmetic operation symboldesignated on said special card complying with numerical value 0;
 6. Themethod of playing an educational game in accordance with claim 1, duringthe step of (4)(b), where a player calculating said card(s) from his/hersaid hand, placing said card(s) facing up, and recording said totalfurther comprising the steps of: (1) if said total is 0, said playerchoosing only one of said playing card(s) comprising addition operandcard or said special card, and (2) if said total is in the rangeexclusively between 1 and 100, said player choosing only one of saidcard(s) comprising addition operand card, subtraction operand card,multiplication operand card, division operand card, or said specialcard.
 7. The method of playing an educational game in accordance withclaim 1, during the steps of (4)(b) and (4)(c) where a playercalculating said card(s) from his/her said hand, placing said card(s)facing up, and recording said total further comprising the steps of: (1)if said total is correct, said player recording said total; and (2) ifsaid total is miscalculated, said player not recording said totalwherein said player then said player draws back said card placed, anddraws another said card from said deck.
 8. The method of playing aneducational game in accordance with claim 1, during the step of (4)(c),where a player drawing a card from the said deck further comprising thesteps of: if said player cannot use his/her said hand, the said playerdrawing a said card from the said deck wherein (a) if said drawn cardcan be played then play the said drawn card, and (b) if said drawn cardcannot be played then said player must draw another said card from thesaid deck and continue thereon.
 9. A method of playing an educationalgame comprising the steps of: (1) providing a deck of cards including aset of said playing cards having a display of a numerical valueincluding an assigned arithmetic operation symbol and printed with theindicia “0 100” designated; (2) dealing playing cards to a plurality ofplayers forming a hand for each players and forming said deck wherein(a) if dealing evenly among said players and there is no said deck, and(b) if dealing predetermined number of said card(s) among said players,forming said deck, and placing said deck facing down; (3) determiningand proceeding given total; (4) proceeding each player in turn whichfurther comprises the steps of: (a) choosing said card(s) from his/hersaid hand; (b) calculating said card(s) from his/her said hand, placingsaid card(s) facing up, and recording said total; (c) drawing said cardfrom the said deck; and (d) proceeding to the next player withrepetition steps from (4); and (5) shuffling said playing cards whensaid deck is empty; and continue thereon until one player has finishedsaid his/her hand determines the winner; and the game may proceed forremaining players or start a new game.
 10. The method of playing aneducational game in accordance with claim 9, further comprising thesteps of: during the steps of (2)(a) and (4), if there is no said deckthen no drawing occurs wherein (a) if said player cannot play his/hersaid hand, then continue thereon to the next said player, and (b) ifsaid player miscalculates then said player takes back placed said card,and the said total is not recorded and continue thereon to the next saidplayer.
 11. The method of playing an educational game in accordance withclaim 9, further comprising the steps of: during the steps of (2)(b) and(4)-(5), if there is no said deck and/or no said players playing his/hersaid hand further comprising the steps of: shuffling said playing cards,forming said deck, placing faced down said deck, and said player drawinga said card from the said deck wherein, (a) if said drawn card can beplayed then play the said drawn card, and (b) if said drawn card cannotbe played then said player must draw another said card from the saiddeck and continue thereon to the next said player.
 12. The method ofplaying an educational game in accordance with claim 9, during the stepsof (2)-(3), determining and proceeding the game with said total furthercomprising the steps of: (a) if dealt equally to plurality of saidplayers, proceeding the game with said total at 0, (b) if dealt equallyto plurality of said players with remaining card(s) available,proceeding the game with said total at the highest said numerical valuefrom said remaining card(s), and (c) if dealt predetermined number ofsaid card(s) among said players and having said deck formed placing facedown, proceeding the game with recording said total at
 0. 13. The methodof playing an educational game in accordance with claim 12, said totalconsists of natural numbers exclusively between 0 and 100 during theplay of the game, and viewing Ten0 Scale Reading as a display of therange of “0” to “100” with assigned arithmetic operation symbols alsographically displayed to guide the said player staying in the range of 0to 100, and calculating and recording said total.
 14. The method ofplaying an educational game in accordance with claim 9, during the stepof (1), wherein the set of numerical values having a display of onenumerical values ranging from 1-10 including an assigned arithmeticoperation symbol and printed with the indicia “0 100” designated. 15.The method of playing an educational game in accordance with claim 14,wherein the assigned arithmetic operation symbol having one ofarithmetic operation symbols designated are an addition (+) symbol,subtraction (−) symbol, multiplication symbol (×), and division (/)symbol.
 16. The method of playing an educational game in accordance withclaim 9, during the step of (4)(b), where a player calculating saidcard(s) from his/her hand, placing said cards facing up, and recordingsaid total further comprising the steps of: (1) if said total is 0, saidplayer choosing only one of said playing card comprising additionoperand card, and (2) if said total is 1 and 100, said player choosingonly one of said playing card comprising addition operand card,subtraction operand card, multiplication operand card, or divisionoperand card.
 17. The method of playing an educational game inaccordance with claim 9, during the steps of (2), and (4)(b)-(4)(c)where a player calculating said card(s) from his/her said hand, placingsaid card(s) facing up, and recording said total further comprising thesteps of: (1) if said total is correct, said player recording saidtotal; and (2) if said total is miscalculated, said player not recordingthe said total wherein (a) if said no deck available, said player drawsback said card placed and continue thereon, and (b) if said deckavailable, said player draws back said card placed, draws another saidcard from said deck, and continue thereon.